WE DELIGHT IN CHALLENGES, ESPECIALLY ONES THAT STRIKE A BALANCE BETWEEN OVERWHELMING AND BORING.
How might this apply to great teams and cultures?
Easy is overrated. Turn some tasks into challenges or contests. Research shows we are happiest when faced with something challenging (but not too overwhelming). The “challenge” can be designed into a system like reaching monthly numbers or created by reflecting someone’s personal best (or average) performance in an area.
How might this apply to great products?
A designed challenge can be heavily constructed (game design) or merely suggest an intriguing, unsolved problem. Performing at increasing levels of difficulty require the retrieval of existing knowledge and the challenge of applying that information to new situations or contexts.
How many times do we simply repeat what we know? How many times do we really generalize our learning to new contexts and invest time in focusing on deeper learning to generate more creative and effective solutions for real-world problems?
Curiosity, Status, Surprise, Set Completion, Competition, Repudiation, Feedback Loops
In the whirl of our day-to-day interactions, it’s all too easy to forget the nuances that distinguish great teams, great cultures, and great products/services.
Mental Model Flash Cards bring together insights from psychology into an easy reference and brainstorming tool. Each card describes one insight into human behavior and suggests ways to apply this to your teams as well as the design of your products and services.